Game Design and Development
UndergraduateDigital media
Study a course with a distinctive, practice-based approach to games design – gaining a diverse skill set and useful experience within the field.
International/EU: £16,655 per year (£1,200 for placement year)
3 / 4 Years
112 UCAS Points
2024.September
Placement Available
Live projects
The course includes a range of professional development and work-based learning opportunities, including producing game concept and prototype pitches for commercial and other external clients, guest lectures from industry professionals and networking events. You will get opportunities to develop your own future strategy as a game professional whether that be freelancing, working as an independent game developer or working in a specific sector in the game or interactive media industries.
Field trips
Industry visits, field trips, game jams, and live projects will be a key aspect of your preparation for employment, facilitate contextual knowledge and understanding and provide opportunities for networking and cementing relationships with industry and fellow aspiring game designers, artists, and programmers.
Networking opportunities
At every level of the course, through the networks of the course staff, you will have the opportunity to engage with specialist visiting lecturers from the industry to show your work. A wide range of professional development and networking opportunities are supported by the Media Arts and Communications Department, such as the yearly Pathways event. We always seek to support and enable any student who obtains a placement to be able to take such opportunities.
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes.
As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design.
You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work.
You learn through:
This course prepares you for a career as a:
Previous graduates of previous courses like this have gone on to work for:
On this course you work with:
This must include at least 32 points from 2 A Levels or equivalent BTEC qualifications. For example:
You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.
• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 18 level 3 credits must be at merit grade or above, in a media-related programme, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
If English is not your first language you will need an IELTS score of 6.5, with a minimum score of 5.5 in each skill, or equivalent. If your English language skill is currently below IELTS 6.5 we recommend you consider a Sheffield Hallam University Pre- sessional English course which will enable you to achieve an equivalent English score. As part of our selection process, we may request a portfolio or other evidence of your ability.
If your application is successful, you will be invited to attend a selection event with a portfolio of work to demonstrate your ability. Find out about the selection process and how to produce a strong portfolio.
Please note the University will only admit students who are aged 18 or over at the point of enrolment.
Important notice:
The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
Module |
Credits |
Assessment |
3D Modelling |
20 |
Coursework |
Game Design Theory |
20 |
Coursework |
Game World Mechanics |
20 |
Coursework |
Level 4 Game Project |
20 |
Coursework |
Online Gaming Cultures |
20 |
Coursework |
Visual Concepts For Games 1 |
20 |
Practical |
Year 2 |
||
Module |
Credits |
Assessment |
Advanced Game Design Theory |
20 |
Coursework |
Experimental Game Practice |
20 |
Coursework |
Narrative Design |
20 |
Coursework |
Physical Games |
20 |
Coursework |
Professional Development Project |
20 |
Coursework |
Elective modules |
||
Module |
Credits |
Assessment |
Creative Sound Practice |
20 |
Coursework |
Introduction To Concept Art |
20 |
Coursework |
Virtual Reality Design |
20 |
Coursework |
Year 3 |
||
Module |
Credits |
Assessment |
Placement Year |
|
Final Year |
||
Module |
Credits |
Assessment |
Creative Direction For Games |
20 |
Practical |
Final Game Project |
40 |
Coursework |
Game Professional Practice |
20 |
Practical |
User Interface Design For Games |
20 |
Coursework |
Elective modules |
||
Module |
Credits |
Assessment |
Game Studio Project |
20 |
Coursework |
Life Drawing |
20 |
Coursework |
Sound Design And Sonic Arts Practice |
20 |
Coursework |
Visual Effects Project |
20 |
Coursework |