Game Design and Development

BA (Honours)

UndergraduateDigital media

Study a course with a distinctive, practice-based approach to games design – gaining a diverse skill set and useful experience within the field.

Everything you need to know…
  • What is the fee?

    International/EU: £16,655 per year (£1,200 for placement year)

  • How long will I study?

    3 / 4 Years

  • What are the admission requirements?

    112 UCAS Points

  • When do I start?

    2024.September

  • Placement year available?

    Placement Available

Course summary
Study a course with a distinctive, practice-based approach to games design – gaining a diverse skill set and useful experience within the field.
Learn the key techniques and skills required to create a wide variety of games.
Attain a deep understanding of game play.
Create prototypes and game concept pitches for external clients and experts.
Collaborate with students from other gaming disciplines to understand game production in a team context.
Gain the visual communication and creative problem-solving skills industry employers are looking for.

On this course, you'll explore the artistry and industry of games design. You’ll complete real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation. Upon graduation, you'll have the portfolio, experience and qualifications you need to land an exciting position.
How you learn

Live projects

The course includes a range of professional development and work-based learning opportunities, including producing game concept and prototype pitches for commercial and other external clients, guest lectures from industry professionals and networking events. You will get opportunities to develop your own future strategy as a game professional whether that be freelancing, working as an independent game developer or working in a specific sector in the game or interactive media industries.

Field trips

Industry visits, field trips, game jams, and live projects will be a key aspect of your preparation for employment, facilitate contextual knowledge and understanding and provide opportunities for networking and cementing relationships with industry and fellow aspiring game designers, artists, and programmers.

Networking opportunities

At every level of the course, through the networks of the course staff, you will have the opportunity to engage with specialist visiting lecturers from the industry to show your work. A wide range of professional development and networking opportunities are supported by the Media Arts and Communications Department, such as the yearly Pathways event. We always seek to support and enable any student who obtains a placement to be able to take such opportunities.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes.

As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design.

You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work.

You learn through:

  • lectures and tutorials
  • supervision sessions
  • design workshops
  • group projects
  • self-directed study
  • field trips
Future career

This course prepares you for a career as a:

  • game designer
  • game artist
  • game producer

Previous graduates of previous courses like this have gone on to work for:

  • Sumo Digital
  • Rebelliion
Equipment and facilities

On this course you work with:

  • games engines such as Unity 3D and Unreal
  • 3D modelling software
  • emerging game technologies such as VR headsets
  • Playstation development kits

 

Entry requirements

UCAS points

  • 112

This must include at least 32 points from 2 A Levels or equivalent BTEC qualifications. For example:

  • BBC at A Level
  • DMM in BTEC Extended Diploma.
  • A combination of qualifications, which may include AS levels, EPQ and general studies

GCSE

  • English Language at grade C or 4
  • Maths at grade C or 4

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 18 level 3 credits must be at merit grade or above, in a media-related programme, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

If English is not your first language you will need an IELTS score of 6.5, with a minimum score of 5.5 in each skill, or equivalent. If your English language skill is currently below IELTS 6.5 we recommend you consider a Sheffield Hallam University Pre- sessional English course which will enable you to achieve an equivalent English score. As part of our selection process, we may request a portfolio or other evidence of your ability.

If your application is successful, you will be invited to attend a selection event with a portfolio of work to demonstrate your ability. Find out about the selection process and how to produce a strong portfolio.

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Modules

Important notice:

The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

 

 

Year 1
Compulsory modules

Module

Credits

Assessment

3D Modelling

20

Coursework

Game Design Theory

20

Coursework

Game World Mechanics

20

Coursework

Level 4 Game Project

20

Coursework

Online Gaming Cultures

20

Coursework

Visual Concepts For Games 1

20

Practical

 

 

Year 2
Compulsory modules

Module

Credits

Assessment

Advanced Game Design Theory

20

Coursework

Experimental Game Practice

20

Coursework

Narrative Design

20

Coursework

Physical Games

20

Coursework

Professional Development Project

20

Coursework

 

Elective modules

Module

Credits

Assessment

Creative Sound Practice

20

Coursework

Introduction To Concept Art

20

Coursework

Virtual Reality Design

20

Coursework

 

Year 3
Optional modules

Module

Credits

Assessment

Placement Year

 

 

 

Final Year
Compulsory modules

Module

Credits

Assessment

Creative Direction For Games

20

Practical

Final Game Project

40

Coursework

Game Professional Practice

20

Practical

User Interface Design For Games

20

Coursework

 

Elective modules

Module

Credits

Assessment

Game Studio Project

20

Coursework

Life Drawing

20

Coursework

Sound Design And Sonic Arts Practice

20

Coursework

Visual Effects Project

20

Coursework