Game Art

BA (Honours)

UndergraduateDigital media

Prepare for your creative career in the games, graphics or multimedia industry.

Everything you need to know…
  • What is the fee?

    International/EU: £16,655 per year (£1,200 for placement year)

  • How long will I study?

    3 / 4 Years

  • What are the admission requirements?

    112 UCAS Points

  • When do I start?

    2024.September

  • Placement year available?

    Placement Available

Course summary
Prepare for your creative career in the games, graphics or multimedia industry.
Develop technical production skills through the creation of 2D and 3D artwork.
Collaborate in creative projects alongside programmers.
Work with cutting edge tools to produce various game art styles, and work to art limitations for use on different gaming platforms.
Work in partnership with Sony within our commercial games studio, Steel Minions.
Study at the only university in the UK to produce a game on a Sony platform.

This course will equip you with the practical skills required to work in the games industry ranging from concept to post-production, and you will graduate with a portfolio of projects.
How you learn

Work placements

In year three, you have the opportunity to take a one-year paid work placement, which is an excellent way to enhance your graduate employment potential. Games design is a very competitive industry, and there are a limited number of placements available in games companies. You are supported in finding a placement by our experienced Placement and Employability Team who have a large range of employer contacts.

Live projects

You will have the opportunity to work on commercial opportunities with real-life clients. Previous students have designed game levels and concepts for Pixel Bullies and Sumo Digital, and worked with English Heritage to create a virtual tour of Conisbrough Castle.

Networking opportunities

During your degree you will have access to careers advisers, employability enhancing workshops and networking opportunities including guest speakers and master classes from the creative media industry. We also help you to master social media for networking and making contacts.

A number of industry days and events (Game Republic events, Pathways) are also held on campus where you can network with and attend talks and workshops run by creative media industry professionals and organisations.

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

Throughout this course you will build a professional quality portfolio that is aimed at meeting the requirements of potential employers. The teaching and learning on this course is designed to help you do this.

You learn through

  • specialist technical workshops
  • group projects
  • one-to-one support
  • live projects
  • industry visits, field trips and festivals
  • self-directed and independent study
Future career

This course prepares you for a career as a

  • concept artist
  • 2D artist
  • 3D environment artist
  • 3D character artist
  • animator

Previous graduates of this course have gone on to work for

  • Rare
  • Electronic Arts
  • Sumo Digital
  • Rockstar North
  • Forsaken Studios
  • SEGA Europe
  • Framestore
  • Jagex
  • Lightning Fish
Equipment and facilities

On this course you work with

  • the largest PlayStation teaching facility in the world
  • a motion camera lab
  • specialist virtual reality space
  • our commercial games studio , Steel Minions
  • 3Dstudio Max
  • Maya
  • ZBrush
  • Unreal Engine
  • Unity
  • Phyre Engine
  • Marmoset Toolbag
  • Photoshop
  • Quixel Suite
  • Knald
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
  • World Machine
  • 3D Coat
  • Agisoft Photoscan
  • Oculus Rift
  • PlayStation VR

 

Entry requirements

UCAS points

  • 112

This must include at least 64 points from two A levels, or equivalent BTEC National qualifications. For example:

  • BBC at A Level.
  • DMM in BTEC Extended Diploma.
  • A combination of qualifications, which may include AS levels, EPQ and general studies.

You can find information on making sense of UCAS tariff points here and use the UCAS tariff calculator to work out your points.

GCSE

  • English Language at grade C or 4
  • Maths at grade C or 4

• Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in an art or media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate

If English is not your first language you must have an IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent. If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

If your application is successful, you will be invited to submit a portfolio of work to demonstrate your ability. Find out about the selection process and how to produce a strong portfolio.

We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully.

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Modules

Important notice:

The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

 

Year 1
Compulsory modules

Module

Credits

Assessment

3D Modelling

20

Coursework

Game Design Theory

20

Coursework

Game World Mechanics

20

Coursework

Level 4 Game Project

20

Coursework

Visual Concepts For Games 2

20

Coursework

Visual Concepts For Games 1

20

Practical

 

 

Year 2
Compulsory modules

Module

Credits

Assessment

3D Animation Project

20

Coursework

3D Character Modelling

20

Coursework

Professional Development Project

20

Coursework

Prop Development

20

Coursework

Real-Time Environment Creation

20

Coursework

 

Elective modules

Module

Credits

Assessment

App Design And Development

20

Practical

Creative Sound Practice

20

Coursework

Documentary Production (Photography, Sound And Moving Image)

20

Practical

Experimental Game Practice

20

Coursework

Introduction To Concept Art

20

Coursework

Storyboarding For Film And Animation

20

Coursework

 

Year 3
Optional modules

Module

Credits

Assessment

Placement Year

 

 

 

Final Year
Compulsory modules

Module

Credits

Assessment

3D Game Art

40

Coursework

Final Game Project

40

Coursework

Game Professional Practice

20

Practical

 

Elective modules

Module

Credits

Assessment

Life Drawing

20

Coursework

Pre-Production For Animation

20

Coursework

Sound Design And Sonic Arts Practice

20

Coursework

Visual Effects Project

20

Coursework